I gave Vidar’s BK2 plotline to Frigg.
All of it.
It was, dare I say it, inspired. And it only took ~7 months.
One major problem I had in BK2 was how much travel I was forcing Vidar (and others) into. Most of it was necessary for events in BK3, but much of it was forced and boring and I couldn’t see how to fix it.
Giving Vidar’s plot to Frigg did it. (So far ;).)
Here are some relatively spoiler-free specifics.
BK1 ends with Vidar in a big fight with a Jotunn warband. He’s losing and has to withdraw.
BK2 opens with Vidar in full retreat. Unbeknownst to him, the Jotunn are not chasing him. Never felt quite right, honestly, but I’d left it b/c I wanted Vidar back in Gladsheim b/c I wanted Odin to ask Vidar to investigate a murder.
That’s the bit I gave to Frigg. Sorta.
The murder is directly relevant to Frigg (and Odin). Her entire plot in BK1 is about that murder. But in BK2 her arc had been bland and mostly limited to a few scenes at the end. I knew I had to fix it, but wasn’t sure how.
So, after some thinking, I just let her do what she’d naturally want to do — choose to investigate the murder. It’s totally relevant to who she is and it makes complete sense that she would make that choice. It felt great.
But then I needed something for Vidar to do. That was simple. Let the Jotunn warband do what it wanted to do: Chase him.
But, the hersir of that warband has to ask permission from the Jotunn chief of chiefs (the Skrymir) before he can just go after Vidar. For reasons, Vafthrudnir happens to be with the Skrymir when the hersir’s request comes in.
The Skrymir and Vaft hadn’t planned on that warband pursuing Vidar. So, after a bit of foreshadow-laden debate, Vaft convinces the Skrymir that letting the warband pursue Vidar is the best choice — but only if he himself (Vafthrudnir) also goes into the proverbial bear’s den (Gladsheim).
This choice is a huge risk for Vaft and for the Jotunn’s plans. But, it works better than the old version and it fits Vaft’s character. Vaft also chooses to take Hyrrokin with him for reasons which will hopefully make sense b/c of sub-plot groundwork I laid in BK1.
So now, Vidar’s plotline makes more sense and he naturally ends up back in Gladsheim by the end of BK2 which is where I needed him for BK3.
In fact, by the end of BK2 everybody’s where I need them to be for BK3. And they’re all there much more smoothly and naturally than the convoluted mess I’d concocted before. It’s pretty darn exciting.