Sixteen hours and counting

As I mentioned in my last post, I’ve been having trouble rewriting a scene with Frigg in Ifington. I’ve (mostly) figured out the geography & layout of the city and its environs — enough to write about it, at least.

Scene Goals

The bigger issue continues to be the scene’s goals. Frigg has two plot arcs in DGtS. The first deals with Hodr. The second deals with Baldr.

The goals of the scene, then are to:

  1. Transition smoothly to the 2nd arc.
  2. Make Frigg feel guilty about saving Baldr.
  3. Tie into what’s going on with Odin
  4. Worldbuild without forcing it and/or infodumping

So, pretty standard stuff. But in this case, for me, tough. So far, I’ve spent at least 16 hours working on this scene.

I’m working! No, really

That’s not all pure writing, of course. A lot of it is:

  1. Staring at the screen, thinking
  2. Jumping off on short research tangents — e.g., I had to give Frigg a matronymic that made sense. Another one is finding names for minor characters. Ordinarily I’d skip this step but I’m doing it now b/c I have to deliver the book to my editor in less than a month.
  3. Looking for new music to listen to
  4. Getting up & moving around
  5. Writing, rewriting, editing

Right now, the scene’s at ~2,400 words. Back in March 2019 this same scene was ~1,300 words long. None of those original words are in the current scene which is fine b/c the original scene was pretty craptastic. Here’s why:

  1. It was passive. Frigg was either listening to people give reports, or describing events from a distance. The original scene began with her literally flying over the city and describing what she saw. /yawn
  2. It didn’t advance/complicate the plot.

Fixin’ stuff

Here’s how I’m trying to fix these issues.

  1. Make Frigg active from the get go. In DGtS I’ve done a much better job of starting scenes in medias res but it’s still not second nature.
  2. Getting her active in the scene’s events. My next pass will focus on making this better. I’m trying to believably make her start feeling guilty about Baldr b/c it helps make what comes in later scenes more impactful. That’s my working theory, at least.
  3. Advance the plot: Still weak here. Maybe by working on the prior point I can make the scene more effective.

Over the next week or so I’ll probably spend another four hours (at least) reworking this scene. Lotta effort that I hope pays off. All told I have roughly 42-ish hours of writing time before I send the book off. Many other things to work through in that time besides this one scene.

ATM, DGts is ~92K words. Kinsmen Die clocked in around 175K words. Which is nuts. Having written that huge book this second one feels a whole lot shorter (cause it is) and as a result, a whole lot more manageable.

Maps!

Whenever I hit worldbuilding snags I tend to switch mediums. My current issue is with one of Frigg’s scenes that I’m rewriting. In it, she flies from Jarnstadr (pictured below) to Ifington — and then she flies over Ifington itself.

The problem was I didn’t have a good picture of what Ifington looked like. So I kept confusing myself, hitting iterative, unproductive loops on describing the city — and then I just gave up….and started drawing.

In KD, I described Ifington in very broad strokes…

  1. Had been a settlement founded by the Jotunn which the Aesir took from them
  2. Was on a long strip of land connecting Asgard to Utgard
  3. Was split in at least two pieces by the river Ifing (which in myth is a boundary between Asgard and Utgard)..
  4. Had an “old bridge”
  5. Had two newer bridges somewhere in the city
  6. Had the Bay of Thund to the west and the Great Sea to the east

Rather than start by mapping Ifington (which I eventually did), I started drawing my world. I’d actually done it before, but this time I really dove into it.

What I’ve posted below is the fourth iteration of one section of my world. I’m no cartographer — nor much of an artist. But, this crude map has helped a lot even though it’s not the “final” iteration.

A portion of the world in KD and DGtS

Here’s a list of the things wrong with the map:

  • Ugly, heh.
  • Scale is totally whacked.
  • Jarnstadr should be north of Ifington, not east
  • A little inconsistent with some of what I wrote in KD
  • I don’t like that peninsula cutting down into the Great Sea.
  • I wanted the Thund closer to Ifington.
  • There should be more continent “west” of Gladsheim.

My sketch of Ifington itself is even cruder than this one. But, it’ll help me finish rewriting the scene tomorrow — which was the whole point.

Because of my days-long tangent, I’ve found some good map-making & worldbuilding resources. Check these guys out:

  • WASD20: draws fantasy maps & has some good tutorials on how to do it. He mentions a few other resources as well (which I haven’t looked at).
  • Stoneworks: some worldbuilding tips based on the real world. Good for maps as well as helping make sure your world makes sense.

I also tinkered with Inkarnate and watched some videos of Campaign Cartographer (CC3). Last year I had bought a year-long license of Inkarnate (it’s not expensive) and tinkered with it here and there. CC3 looks pretty powerful but also time-consuming.

If I’ve learned anything from these past few days it’s this: I’m a writer who dabbles in map-making not the other way around.