Sixteen hours and counting

As I mentioned in my last post, I’ve been having trouble rewriting a scene with Frigg in Ifington. I’ve (mostly) figured out the geography & layout of the city and its environs — enough to write about it, at least.

Scene Goals

The bigger issue continues to be the scene’s goals. Frigg has two plot arcs in DGtS. The first deals with Hodr. The second deals with Baldr.

The goals of the scene, then are to:

  1. Transition smoothly to the 2nd arc.
  2. Make Frigg feel guilty about saving Baldr.
  3. Tie into what’s going on with Odin
  4. Worldbuild without forcing it and/or infodumping

So, pretty standard stuff. But in this case, for me, tough. So far, I’ve spent at least 16 hours working on this scene.

I’m working! No, really

That’s not all pure writing, of course. A lot of it is:

  1. Staring at the screen, thinking
  2. Jumping off on short research tangents — e.g., I had to give Frigg a matronymic that made sense. Another one is finding names for minor characters. Ordinarily I’d skip this step but I’m doing it now b/c I have to deliver the book to my editor in less than a month.
  3. Looking for new music to listen to
  4. Getting up & moving around
  5. Writing, rewriting, editing

Right now, the scene’s at ~2,400 words. Back in March 2019 this same scene was ~1,300 words long. None of those original words are in the current scene which is fine b/c the original scene was pretty craptastic. Here’s why:

  1. It was passive. Frigg was either listening to people give reports, or describing events from a distance. The original scene began with her literally flying over the city and describing what she saw. /yawn
  2. It didn’t advance/complicate the plot.

Fixin’ stuff

Here’s how I’m trying to fix these issues.

  1. Make Frigg active from the get go. In DGtS I’ve done a much better job of starting scenes in medias res but it’s still not second nature.
  2. Getting her active in the scene’s events. My next pass will focus on making this better. I’m trying to believably make her start feeling guilty about Baldr b/c it helps make what comes in later scenes more impactful. That’s my working theory, at least.
  3. Advance the plot: Still weak here. Maybe by working on the prior point I can make the scene more effective.

Over the next week or so I’ll probably spend another four hours (at least) reworking this scene. Lotta effort that I hope pays off. All told I have roughly 42-ish hours of writing time before I send the book off. Many other things to work through in that time besides this one scene.

ATM, DGts is ~92K words. Kinsmen Die clocked in around 175K words. Which is nuts. Having written that huge book this second one feels a whole lot shorter (cause it is) and as a result, a whole lot more manageable.

mattbishopwrites

Fantasy author writing a series inspired by Norse myth.

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