Nothing quite like a double entendre, eh?
As I’ve mentioned, I’m a World of Warcraft nerd. Battle for Azeroth launched last week so all I’ve been doing, basically, is burning the candle at both ends to reach max level (/done) and start gearing up to raid (/in progress).
In a prior post, I listed the things I’d come across that were clearly influenced by Norse myth. So far, I haven’t had the same experience in BfA. Much different tenor to this xpac — an awesome tenor, certainly, but not much Norse related (so far).
It’s possible that some of that will come back when the first raid (Uldir) launches in a couple weeks especially considering that the name of this new raid is awfully similar to an old, awesome raid: Ulduar.
So, given that Blizz could’ve named the raid anything they wanted why did they choose Uldir?
Apparently, Blizz uses “Uld-” to refer to Titan-ic places…and there’s some indication that it might mean city or keep or stronghold. See here. There’s also this subreddit: wowlore (which looks like a terrifying rabbit hole).
And here’s a list of the various Titan-ic places in WoW (or at least those that start with Uld):
- Uldir: a laboratory and quarantine facility that the Titans built to analyze and understand their ancient enemy, the Old Gods. Wowpedia says that Uldir houses something that could potentially wipe out all life on the planet. Which would be the 2nd world-ending weapon the Titans placed on Azeroth. (The first one being the zone Uldum.)
- Ulduar: the prison of the Old God Yogg-Saron as well as the current residence of most of the titanic watchers who had fallen under its influence. The raid itself consisted of the champions (us) breaking the Titans free of that influence.
- Uldaman: an ancient Titan vault buried deep within the Khaz Mountains, accessible from the Badlands.
- Uldis: a subzone of the Storm Peaks located within the large mountain which the Temple of Storms lies atop. The Storm Peaks has a lot of good Norse-related stuff in it. When my eyes stop bleeding I may write something about it.
- Uldum: the Land of the Titans and the zone itself is a weapon intended to wipe out all life on Azeroth in case Algalon the Observer’s Reply-Code Omega went through to the Titans. All I remember is that Algalon is an extra boss in Ulduar. As for the rest? Muninn never returned.
Given that I haven’t finished the main story for BfA — not even close — I don’t have too much in the way of additional speculation on what’s to come. But, I have completed Drustvar and the main storyline in Stormsong — some pretty intriguing stuff.
Bringer of War!
Just the other day Blizz released this video — Warbringers: Azshara. Well worth watching. Long story short, it shows the bargain made between Azshara and N’zoth (one of the Old Gods). There’s all sorts of reactions on YouTube to the video, not that I’ve watched ’em.
On a related note, I’m pretty sure I heard Turpster give an overview of the WoW lore probably a year or so back on The Instance podcast. This one (one of the first results on my search) dives into (hah!) the Old Gods. I would definitely search out the rest of their lore episodes — fun listens and they provide some good context for the game. (There’s also Nobbel87 in YouTube if you’re interested).
What Lies Before Us?
BfA, which is already pretty darn fun right out of the gate (and gaw-geous both in terms of art and sound/music) is obviously building up to the big ole boss(es) confrontation. We’re helping out Jaina, natch, and we’ll somehow get breadcrumbed into Uldir. I’ve no idea what’s happening on the Horde front, but I bet it’s filled with cool blood trolls and awesome architecture.
Given that an Old God (N’zoth) seems to be stirring, all the Azerite stuff, and more! I’m sure we’ll transition from battling over Azeroth into battling to save her. (Azeroth is a baby Titan.)
All that seems pretty clearly telegraphed to me. So I’m wondering when ye olde twisteroo is gonna hit.
Any thoughts on what’s to come?